I loved this. Every mechanic of this game from the jump scares, to the atmosphere and the way in which the player has to turn off the lights/windshield wipers etc. was an accurate simulation of anxiety/panic. Very nice!
Anxiety : Lost Night
A downloadable game for Windows
This game was originally made in Ludum dare 33
Anxiety : Lost Night is a 2D puzzle horror game, which player are trapped in a car in middle of nowhere. Solve the mystery beneath the character's anxiety and what cause it to occurred.
- Mouse as control, left click to interact.
- Explore the car for clues, You might experience different endings
- Find your way to start the car!
Click download now to get access to the following files:
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Really terrific stuff, neat visuals and audio and consistently tense. Nice job!
What's up everyone? My name is Slester, the game is very good and original, i enjoyed playing it. Here is my gameplay video i hope you enjoy it!
A Good concept for a game! Took me awhile to get to grips what to do though!
This was a pretty terrifying experience, i love this game ! Here's my video :)
Well. I really liked it! I was a little unimpressed up until the ending because it seemed like a quick-time event simulator with no point, but then there was a plot twist with explanation that put everything into perspective, and I loved it! Good work, look forward to more stuff from ya.
Lumps Plays = Pop Up commentary. Love silent let's plays? Love commentary? Lumps Plays is the best of both worlds!
An awesome short burst of horror, looks beautiful too! My quick look vid:
MY GIRLFRIEND AND I LOVED IT, such an intensly scary atmosphere throughout the entire game!
10/10 would shit myself again
An amazing and melancholy experience! The subtle hints and the build was very well done! Here is my little video and review of it all!
This game gave me one of the worst and best jumpscares EVER! Loved everything about it...the tension, the atmosphere, the mystery and the horror. Can't wait to see what the future has in store for this developer. Thanks for making such an epic bite sized game.
Hi all! I did my own playthough of this game. I had a lot of fun doing it too! Thank you for making it, and I hope you make more! :)
This game was 2 sp00ky 4 me
I don't usually play horror games so I got pretty spooked while playing this.
Anxity is not launching why??
Truly a lot of fun and I had a great time ascertaining and theorizing the ending! Definitely followed and can't wait to see more of your games!
Thank you so much ^_^
This was really fun, great game. not to long and a great amount of suspense! Thank You!
I don't get scared by horror games at all. However, this one broke me. It's been a long time since I've felt the dread in the atmosphere like this. Very good job devs, please keep it up!
Hello guys, just tried the game, its awesome! Wish there was more! Remember to double check your car!
Merry Christmas everyone! Thank you for all the comments and playthroughs! It's so cool to see Lost Night still being played and how different people reacts to our game after all this time <3
Also, if you like games like Anxiety and Anxiety Lost Night, we have a good news! We're announcing a new game, Hollow Rhyme, and we plan to release it on here, Game Jolt and Steam. We're gonna do the Steam Greenlight process next week and we're going to need your help to make it through :)
If you're interested, stay tuned for more details early next week!
Came back to this after a long time! Glad to see it after so long! Just wish it was a tad bit longer, or we had more context to the story.
Anyway, thanks for making this game! Hope to see a tie-in or sequel to this and the other one!
While the game is really well made and was really "pleasing", I must say that it frustrate me that it's one of the rare games to treat of anxiety, and it's sad that the anxiety comes from somewhere (I don't know if I really make sence here).
To be more clear, it would have won in term of ambient and interest if you had keeped the reasons of anxiety impossible to find. Because explaining it not only feels like oppening the doors and the windows in a claustrophobic game (which isn't really great), but also is displeasing because true frightening comes from the unknow.
But still, really, really good game. If I complain that much about that is because the rest of the game is really exceptionnaly great.
Yeah, it's tricky for us to balance what things we want to tell with what things we should tell to make the story enjoyable (and wrapped up). At one point, we decide that if we don't include the trigger to the story beyond (ex: flashback and the ending sequence), it'll make it less attractive to think about about after the players finished the game :<
Anyway yup, It's something we're struggling all the time and what I think we balance it better for our next game.
Digging this, I found it really frustrating that the cursor is hidden when it isn't highlighting something.